Outline is also used to separate two elements made of different materials. The same trick is used at the outline, similar to anti-aliasing. The right image smooths by using colors which are between the colors of the faces, so the cube appears to be rounded. As a result, it is really well defined and looks sharp. The left image uses in-line outlines, which are not black but a bit darker color, except for the south-up-edge which is lighter. However, you might want to show an edge is more or less defined. (There is no drop shadow in this image so you can focus on that effect) As you might see, one seems to be attached, while the other appears to be floating in the air - even though they are at the same position. One of the two smaller cubes is surrounded by an outline, while the other lacks it on two sides. Only the outer lines are black, the frontmost edge lacks an outline - instead, it is defined by the different shadings on the east and south face. They are not used at every edge but where you need to separate two elements.įor better understanding, look at this picture of 3 cubes. Probably the most defining point of ic are the black outlines. For example, shadows of several pillars in a row might not look good if they just fall on the next pillow, so the sun might be moved a bit to the east for that purpose, or you might want to 'forget' shadows that look strange. Therefore, the top face of a cube is darker than the south face.ĭrop shadows are a bit difficult to do, sometimes you might need to use tricks. The light source for the objects is in the south (lower left corner), and stands lower then 45°. The view of the ground is distorted in a way so it is twice as broad as it is high. This means lines which are parallel in reality are parallel in the game.
![simutrans pak comic strategy simutrans pak comic strategy](https://i.ytimg.com/vi/WwwUXJ5ANwU/maxresdefault.jpg)
As you may be aware, Simutrans uses an isometric perspective.